Archive for the 'Gore' Category

11
Nov
09

Sega on Germany Release of Aliens vs. Predator: “Not Worth It”

USK

Warning: Intense German

Sega has disclosed that it will not bother to try and release its upcoming title Aliens vs. Predator in Germany due to the country’s stringent ratings system, according to PC Games Hardware.

Riemann Link, the article’s author, says that the press release he was working from made it clear that Sega did not expect the country’s rating board, the USK, to approve the title due to the intense violence that comes as a part of the gameplay experience.  Sega is also unwilling to let the title’s content be compromised at the behest of the ratings board, and therefore fit its ideas of proper entertainment, due to the fact that the game “has been designed in coherence with the Alien and Predator brands–gameplay, graphics, and story all meet a mature theme.”  Ultimately, Link writes, the combination of the costs involved in translating the game and altering its content would not be compensated in Germany due to the significantly smaller available audience allowed to buy it due to its lack of official rating.

The story was picked up by The Escapist as well, which predicts that the game will be submitted for approval in the similarly conservative Australia due to the fact that no language barrier needs to be overcome before it can be released.

The USK has a history of refusing to classify many titles released elsewhere in the world, Australia included, a habit which it has attracted criticism for in the past.  In the linked article, the head of EA’s Germany branch advocates the adoption of the PEGI ratings system, which bears more similarity to the ESRB of all of North America and several other countries in the western hemisphere.  Curiously, USK head Marek Brunner says that his organization is not the true culprit behind what EA is calling censorship–that would be the Federal Department for Media Harmful to Young Persons, or the BPjM, which defines what is and what is not considered offensive or damaging content in German media.

At least one Internet writer hopes that some good will come out of this latest ban, believing that if Germany can’t be motivated to reassess its ratings system due to public outcry, maybe the “videogame-shaped hole” in its economy will.

29
Oct
09

Leaked “Modern Warfare 2″ Footage Causes Demand for Rating Re-Evaluation

Call-of-Duty-Modern-Warfare-2The leaked footage from Activision’s upcoming title Call of Duty: Modern Warfare 2 has prompted an Australian watchdog organization to call for a review of the game’s current MA15+ rating, according to GamePolitics.

The Australian Council on Children and the Media, which refers to itself as a “national community organization” dedicated to the well-being of the country’s children, made the demand in response to the graphic nature of the footage recorded.  The videos, which GamePolitics have stated are being scoured from the web by the game’s publisher Activision, depict the player character and his four companions gunning down defenseless civilians in a crowded airport in an act of terrorism.

The only easily found site that still carries the footage is this page from Online Gaming Europe, and even then only the top video still works.  The gameplay shown has the player character open fire on a line of people with an assault rifle alongside four other men, all of whom are wearing body armor over civilian clothes.  The group then moves through the rest of the airport, with highlights including one of the AI companions coolly shooting through a window to his side and the player gunning down one man dragging another incapacitated man to safety.

What makes this particular story outstanding among Australia’s other anti-gaming reactions is the fact that the gaming community can see where they’re coming from this time.  A significant contributing factor to the footage’s disturbing aspect is the fact that it is made up of actual gameplay as opposed to a cutscene–all of the violence perpetrated by the viewpoint character was done by the player’s input.  Making the massacre part of the player’s interaction with the game undoubtedly provokes a greater (and much more deeply disturbing) emotional response to what’s playing out on screen, which has been tried before in other games.  At the finale the Cold War-set Metal Gear Solid 3, for instance–a series famous for having an extremely unbalanced gameplay-to-cutscene ratio–the player character defeats his mentor, who has defected from the USA to Russia for apparently ideological reasons and is ordered by her to kill her with her own gun.  Rather than have the protagonist shoot her during the course of the cutscene, the view pans out and the letterboxing recedes, at which point the player recognizes–to his extreme discomfort–that the game is going to make you pull the trigger yourself.

Of course, not all of Australia views the ACCM’s outcry in entirely black-or-white terms.  As noted in the first article, Electronic Frontiers Australia lobbyist Nicholas Suzor sees the controversy surrounding the game as even more evidence that the country needs to modify their ratings system, saying that, “We may make an argument that these sorts of topics are not suitable for children, but I don’t at all accept that it is unsuitable for adults.”

21
Oct
09

Quantic Dream Gearing Up to Engage in Self-Censorship

Coming hot on the heels of my last post on Quantic Dream’s upcoming adventure title Heavy Rain is this interview with executive producer Guillaume de Fondaumiere, wherein he plays through a few previously unseen scenes from the game for the audience and also possibly contradicts what I said on Saturday.

The comments in question occur at about the 5 minute and 7:40 mark, where Guillaume breaks from talking about the game features and instead addresses its content, saying that the title revolves around serious and disturbing events and yet the company “didn’t want to create a game that would shock audiences, but we wanted to tell a story for adults.”

What this entails comes to light near the end of the video, where Guillaume reveals that the title will be “slightly adapted” for releases around the world (with specific mention of the Japanese version due to the audience being addressed in the interview).

“I don’t think the changes make a big difference, those are really marginal things.  We felt the need to adapt the content to the culture,” Guillaume says, before going on to back up Saturday’s post and say that Heavy Rain could continue to battle against the public perception of video games as merely toys instead of a serious medium of expression.

Exactly what these changes will be are not addressed or even hinted at, but this bit of self-censorship could be motivated both by events like the Australian Left 4 Dead 2 debacle as well as a way to appease Sony’s attempts to appeal to a wider audience.  The issue Sony had with the title several months ago concerned a sex scene that occurs over the course of the story, which game writer David Cage stubbornly refused to compromise.

10
Oct
09

Valve Accepts OFLC’s Demands, For Now

 

 

An artist's depiction of what Australian gamers can expect from Left 4 Dead 2

An artist's depiction of what Australian gamers can expect from Left 4 Dead 2

Left 4 Dead 2 has been approved for release in Australia by the OFLC after removing much of the gore present in the original submission, according to Edge.com.

 The OFLC let the game through with an MA 15+ rating after fairly significant editing, with the quote in Edge’s article saying that it has removed “depictions of decapitation, dismemberment, wound detail and piles of dead bodies lying about the environment.”  The items that cause such effects, which include chain saws and fire axes, remain in the game as usable weapons.

Non-Australian gamers who fear that the worldwide release will be similarly bowderlized don’t need to worry.  According to G4 (who themselves are cribbing from a variety of sources), only the Australian release will be censored in such a fashion, so everyone else can hack the rabid undead into bloody giblets to their heart’s content.  In fact, even this bit of censorship is technically up in the air at this point.  Valve’s appeal to have the gorier version of L4D2 will come under review on October 22, and if it goes through a free patch will be released to add the juicy parts back in (unless we’re talking about the XBox 360 version, maybe–see the G4 article).

The reasons behind Valve’s blasé  response to this whole mess–the one I unprofessionally used to say that Valve didn’t have a backbone in my last post on this issue–becomes more understandable considering that the company predicts that the title will be the “fastest-selling product in the company’s history,” based on pre-orders.

28
Sep
09

EA Stands Up For Valve

Screen courtesy of, but not at all exclusive to, MTV Multiplayer

Screen courtesy of, but not at all exclusive to, MTV Multiplayer

If for some reason all you Valve fans out there haven’t heard the news, the Australian Office of Film and Literature Classification has refused to give the upcoming title Left 4 Dead 2 an actual rating, effectively banning its sale in the country.  That’s not the news here, though—it’s that the game’s publisher, Electronics Arts, has stood up on its behalf and challenged the OFLC in an attempt to call the country on apparent hypocrisy.

The two sentences that have been repeated by several bloggers and news outlets around the internet were said by Tiffany Steckler, an EA spokesperson, during an interview on Gamespot Australia on September 23.  According to the article, Steckler said that “It’s funny that a place like Australia, which has come up with some pretty violent material in the past like Mad Max, can effectively ban video games for the same reason.  EA believes that adults should have the right to make their own choices when it comes to the content they consume.”

Steckler’s words were in sharp contrast to Valve’s rather muted response to the news.  Doug Lombardi, Valve’s vice president of marketing, spoke to Shacknews way back on September 18.  “We were surprised to hear of this news yesterday,” he said.  “Obviously, everybody at Valve is pretty bummed.  It would be a shame if folks in Australia, or anywhere else, are unable to purchase Left 4 Dead 2 because of a ratings issue.”

“Pretty bummed,” Mr. Lombardi?  If someone told me that they were censoring my work after accepting what I’d handed them before while letting a game like MadWorld through, the phrase I would be using would sound more like “immensely disappointed,” or “insulted,” or “pissed off.”  It has been noted that Valve has filed for an appeal, so at least it’s not taking this lying down.

(Warning: Profane language, references to deviant sexual behaviour, over-the-top violence)

To be fair, part of the problem may be the fact that Australia still considers video games a kiddie pastime and has no “adult” rating—the highest their rating goes is MA15+, which means everything over it (like MadWorld) has to have its representatives convince people like the OFLC that it’s suitable for a fifteen-year-old or be banned.  This is according to EveryonePlays, a site that is currently pushing for the very simple solution of creating an R18+ rating.  I can’t tell you if that would technically make games falling under that rating “pornography,” but I’m sure Australia’s video game market wouldn’t mind if they got to enjoy the mature fare everyone else gets to play without having it yanked out of their hands.

For those interested (who should be everyone who actually bothered reading this post) Kotaku.com published a fine article detailing the reasons why Left 4 Dead 2 got passed over, as well as mentioning that lenience was shown by some of the board members voting on the issue.  As EveryonePlays points out, though, just because some politicians were willing to bend the rules for the sake of sanity doesn’t mean the system isn’t still broken… or is it?  Please provide feedback on exactly what you think of this issue.




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